ship_section_template = {
	key = "warshipN"
	ship_size = warship
	fits_on_slot = warshipN
	entity = "warship_hull_entity"
	icon = "GFX_ship_part_core_bow"
	component_slot = {
		name = "EXTRA_LARGE_01"
		slot_size = extra_large
		slot_type = weapon
		locatorname = "root"
	}
	component_slot = {
		name = "SMALL_GUN_05_1"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_05_l"
	}
	component_slot = {
		name = "SMALL_GUN_05_2"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_05_r"
	}	
	component_slot = {
		name = "SMALL_WEAPON_01"
		slot_size = point_defence
		slot_type = weapon
		locatorname = "small_gun_01"
	}	
	
	component_slot = {
		name = "SMALL_WEAPON_02"
		slot_size = point_defence
		slot_type = weapon
		locatorname = "small_gun_02"
	}	
	
	component_slot = {
		name = "SMALL_WEAPON_03"
		slot_size = point_defence
		slot_type = weapon
		locatorname = "small_gun_03"
	}	
	
	component_slot = {
		name = "SMALL_WEAPON_04_1"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_04_l"
	}
	component_slot = {
		name = "SMALL_WEAPON_04_2"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_04_r"
	}	
	
	component_slot = {
		name = "MEDIUM_GUN_01"
		slot_size = medium
		slot_type = weapon
		locatorname = "large_gun_01"
	}
		
	component_slot = {
		name = "MEDIUM_GUN_02"
		slot_size = medium
		slot_type = weapon
		locatorname = "large_gun_02"
	}	
	
	component_slot = {
		name = "LARGE_GUN_03"
		slot_size = large
		slot_type = weapon
		hidden=yes
		locatorname = "large_gun_03_l"
	}	
	
	component_slot = {
		name = "LARGE_GUN_04"
		slot_size = large
		slot_type = weapon
		hidden=yes
		locatorname = "large_gun_03_r"
	}

	
				
		
	large_utility_slots = 11
	aux_utility_slots = 2
}
ship_section_template = {
	key = "warshipS"
	ship_size = warship
	fits_on_slot = warshipS
	entity = "warship_hull_entity"
	icon = "GFX_ship_part_core_mid"
	
	component_slot = {
		name = "LARGE_GUN_08"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_05_r"
	}
		
	component_slot = {
		name = "LARGE_GUN_08_1"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_07_r"
	}
	component_slot = {
		name = "LARGE_GUN_9"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_07_l"
	}
	component_slot = {
		name = "LARGE_GUN_10"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_06"
	}	
	component_slot = {
		name = "SMALL_WEAPON_08"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_08"
	}	
	
	component_slot = {
		name = "SMALL_WEAPON_09"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_09"
	}	
	
	component_slot = {
		name = "SMALL_WEAPON_10"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_10"
	}	
	component_slot = {
		name = "MEDIUM_GUN_04_1"
		slot_size = medium
		slot_type = weapon
		locatorname = "large_gun_04_l"
	}	
	
	component_slot = {
		name = "MEDIUM_GUN_04_2"
		slot_size = medium
		slot_type = weapon
		locatorname = "large_gun_04_r"
	}	
	
	component_slot = {
		name = "LARGE_GUN_07"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_05_l"
	}		
				
	
	
	large_utility_slots = 9
	aux_utility_slots = 3
}

